Any race below can have any skin-tone, barring the Ra'uel whom are always black-skinned (they evolved to be hard to see at night). The vasi, our site's dragons, are an interesting exception to normal standards because they have no colour genetics, so any vasi can be any colour.
Playable: May occasionally have unnatural eye or hair colours due to Force-exposure related mutations. If you want a human, this is it.
The shortest lived race on Yanan, the humes are also the lowest in population. At only a scant few hundred, humes are experiencing something of a bottleneck, and mixing with other Kazanic races more readily in order to prevent severe in-breeding. While all the hume nations have fallen during the Shade Wars, plenty of the other nations and races are accepting of hume presence. The vasi were even kind enough to attempt to save them during the Wars, keeping a little over a hundred hidden from the Shades in the Ramoth Mountains with them. The humes are now spreading back out onto Yanan's layers, though the vast majority of their Force-mages have been lost to the Wars, meaning the humes now also have the lowest percentage of Forcers. Humes are nothing if not persistent, however, and the other Kazan expect them to revitalise their nations soon enough.
Playable: Mammalian ears and tail, pawed feet. No colour restrictions. (Yes, unnatural colours work too.)
Small of stature but mighty in demeanour, the ilim are childlike humanoid beings with bushy tails, large animal-like ears, and paws instead of feet. They are connected to the natural world in ways that the other races on Yanan aren't always, and they're familiar with the pulse of life, the ebb and flow of living and dying, and where Force comes from and where it goes. The ilim are very skilled healers and Force Masters, and their mastery is second only to the vasi. The ilim are extremely rare, and live only on the second layer now, numbering just under a thousand. The ilim have mostly walled off their nation of Galace and have remained segregated from the vast majority of Yanan, but recently they've been looking to establish trade relations with other races and layers.
Playable: Willowy builds, somewhat tall. Pointed ears. White, copper, red, or brown hair. Heterochromatic eyes.
One of the two species that spun off the senha, the kasvetli are very humanlike in appearance, but tend toward very pale colouration. The kasvetli fled their sieralian opposition underground, digging large holes into the inside of mountains, in which they built their cities and settlements. The surface of their glacial home has remained fairly untouched, but beneath the mountains are carved teeming metropoli. The kasvetli are known for their cutthroat politics and society that favours strength and cunning above all else. The kasvetli interestingly tend to have heterochromatic eyes; very few kasvetlin lines do not.
A very dark-coloured race, the ra'uel have black skin, black hair, and red eyes. The mouthful of incisors doesn't make them look any friendlier, either. The ra'uel are a warrior race constantly under influence of a particular drug they use in their ceremonies and rites. As a result of this drug's influence, they are essentially always in a mental haze, and quite violent. This drug's withdrawals caused death as a side-effect, but the vasi were able to guide a few dozen of the ra'uel off this drug without dying, and created the razziek race as a consequence. It was unintended, but turned out for the better.
Playable: Very tall, somewhat stocky builds. White, black, or brown hair; gold, grey, or red eyes.
Very tall and imposing, the razziek race spawns from the Ra'uel, but they no longer look much like them. The height seems to have remained, but the razziek now have a range of skin tones, and tend toward white, black, or brown hair, and have gold, grey, or red eyes. Interestingly, red eye colouration seems to be a dominant trait, as lines that have red eyes tend to have a very high number of members that have such colour. As the razziek were converted from ra'uel by the vasi, most vasin riders are razziek.
Not playable: always have fire engine red hair and maroon eyes.
The shades are created by fusing a certain kind of spirit with a living being, this spirit called a kshatra, meaning vengeful in old Senha. When the two fuse together, what is created is a being that is half dead, half living, with a vicious and mindless drive to destroy anything it comes across. Shades typically are not capable of reasoning beyond this, with the youngest shades being even incapable of proper speech. This is caused by the living being and the kshatra being at war with one another. It takes a very powerful necromancer to control a shade. Shades can only be destroyed by destroying the heart; but shades can learn to remove the heart from their physical being and hide it, and failing to kill a shade makes them exponentially stronger. As of now, only the Shadeslayer, a shade named Suyis Duskrain, still remains of the race, and with the necromancers mostly died out, it seems unlikely they'll ever be a problem again.
Playable: Willowy builds, somewhat tall. Pointed ears. Blond, brown, green, or blue hair. Blue or green eyes. Heterochromia possible but rare.
The other of the two species that spun off from the senha, the sieral are also very human in appearance. The sieral are also known for blond, brown, or shades of green or blue hair, and blue or green eyes. Rarely, a sieralian line may have heterochromatic eyes, but it is rarer in sieralian lineages than kasvetlin. The sieral named themselves the protectors of the forests, and seek to preserve nature where it is strongest. Interestingly, despite their typical viewing of kasvetli as barbaric, the sieral can be just as vicious, if not moreso thanks to their masteries of nature magic and harnessing of the elements.
Playable: think dragons. Close enough. No colour genetics. Can be any colour combination imaginable, even more than one colour. They do have humanoid forms they can shift into.
Large quadripedal, winged creatures, the vasi are thought to have been the first race to exist on Yanan, thus they are considered one of the elder races (the other being the senha, but the senha have evolved out of existence). The gods are of the same form as vasi, and they may be either scaled or furred, depending upon where on Yanan they were born; furred vasi are from cold climates, while scaled ones are from warmer locales. Vasi have fleshy tendrils on their snouts, and at the sides of their head. The snout tendrils give the vasi telepathic abilities, and also act as the conduits for creating the bond between vasi and their rider. The vasi live in groups called flights, led by wingleaders. There may be up to three wingleaders in a flight, usually larger vasi, and vasi flights are arranged by seniority. Vasi that are bonded add a -th or -nth ending to their name. Depending on the name in question, this might be pronounced as -z. Vasi are very spiritual in culture, often pacifistic, and innately venomous. Dragon Children cannot control their injectors and tend to poison people on accident, but there is an antidote. Vasi are very low in number now, much like the ilim, with only a few thousand individuals remaining.
Playable: think werewolves just not always a wolf. Wargs are always another race in addition to being a warg, as one cannot be just warg.
While somewhat rare, the wargs are a magical fusion of senha and ilim, wardens of the forests imbued with its strength. Wargs are skinchangers, able to fluidly change between humanoid form and that of a beast of some kind, the same every time. This is involuntary a change, at first, but can be learned to be done on purpose, with masters of the art eventually also learning to keep their reason and intellect while in beast form. Wargs are rare, now, as the kasvetli have killed mass numbers of them, as well as the ilim, while attempting to invade Yanan past Nebaelen. The oldest wargs remain a living wall at Ephimeloh, stationed primarily at the House of the Sun, preventing the kasvetli, and now the ra'uel, from making it further into Yanan.